майнкрафт luck of the sea
Везучий рыбак
Везучий рыбак Как зачаровать на везучего рыбака в Майнкрафт | Скриншот 1
Везучий рыбак Как зачаровать на везучего рыбака в Майнкрафт | Скриншот 2
Как зачаровать на везучего рыбака
Здесь можно узнать, как зачаровать предметы и книги на везучего рыбака в Майнкрафте, то есть как в Minecraft наложить чары везучий рыбак.
Существует 4 способа, как можно зачаровать предмет на везучего рыбака:
Как зачаровать на везучего рыбака с помощью стола зачарования
Чародейский стол
Для этого достаточно открыть стол правой кнопкой мыши, положить предмет в левый слот, 1-3 лазуритов в правый и выбрать один из трёх вариантов чар из списка справа. Если чары Везучий рыбак не появились в списке, то можно зачаровать какой-нибудь другой предмет или книгу, чтобы обновить данный список.
Чары более высокого уровня требуют 30 уровень опыт и наличия книжных шкафов вокруг стола зачарования.
При использовании стола зачарования расходуются 1-3 уровня опыта и 1-3 лазурита.
Как зачаровать на везучего рыбака с помощью наковальни
Наковальня
Стоит учитывать, что при использовании наковальни, она теряет свою прочность. Это можно увидеть по появляющимся трещинам. И не стоит забывать, что каждое улучшение предмета на наковальне будет требовать всё больше опыта.
Где купить предметы, зачарованные на везучий рыбак
Жители деревень могут продавать зачарованные предметы или книги. Поторгуйте с каждым из них, чтобы узнать все предложения.
Luck of the Sea
Везучий рыбак Как зачаровать на везучего рыбака в Майнкрафт | Скриншот 1
Везучий рыбак Как зачаровать на везучего рыбака в Майнкрафт | Скриншот 2
Как зачаровать на luck of the sea
Здесь можно узнать, как зачаровать предметы и книги на luck of the sea в Майнкрафте, то есть как в Minecraft наложить чары luck of the sea.
Существует 4 способа, как можно зачаровать предмет на luck of the sea:
Как зачаровать на luck of the sea с помощью стола зачарования
Чародейский стол
Для этого достаточно открыть стол правой кнопкой мыши, положить предмет в левый слот, 1-3 лазуритов в правый и выбрать один из трёх вариантов чар из списка справа. Если чары Luck of the Sea не появились в списке, то можно зачаровать какой-нибудь другой предмет или книгу, чтобы обновить данный список.
Чары более высокого уровня требуют 30 уровень опыт и наличия книжных шкафов вокруг стола зачарования.
При использовании стола зачарования расходуются 1-3 уровня опыта и 1-3 лазурита.
Как зачаровать на luck of the sea с помощью наковальни
Наковальня
Стоит учитывать, что при использовании наковальни, она теряет свою прочность. Это можно увидеть по появляющимся трещинам. И не стоит забывать, что каждое улучшение предмета на наковальне будет требовать всё больше опыта.
Где купить предметы, зачарованные на luck of the sea
Жители деревень могут продавать зачарованные предметы или книги. Поторгуйте с каждым из них, чтобы узнать все предложения.
Luck of the Sea in Minecraft
This Minecraft tutorial explains the Luck of the Sea enchantment with screenshots and step-by-step instructions.
Supported Platforms
The Luck of the Sea enchantment is available in the following versions of Minecraft:
Platform | Supported (Version*) |
---|---|
| Yes (1.7.2) |
| Yes |
| Yes |
| Yes |
| Yes |
| Yes |
| Yes |
| Yes |
| Yes |
| Yes |
* The version that it was added or removed, if applicable.
NOTE: Pocket Edition (PE), Xbox One, PS4, Nintendo Switch, and Windows 10 Edition are now called Bedrock Edition. We will continue to show them individually for version history.
Background
The Luck of the Sea enchantment increases your chances of catching valuable items such as saddles, name tags, enchanted books, enchanted fishing rods, and enchanted bows.
You can add the Luck of the Sea enchantment to any fishing rod using an enchanting table, anvil, or game command. Then use the enchanted fishing rod and see how quickly you catch fish!!
The maximum level for the Luck of the Sea enchantment is Level 3. This means that you can enchant a fishing rod with up to Luck of the Sea III. The higher the level, the more powerful the enchantment.
Enchantment Name | Luck of the Sea |
---|---|
Min Level | Level 1 (Luck of the Sea I) |
Max Level | Level 3 (Luck of the Sea III) |
Description | Increases your chance of catching valuable items (such as saddles, name tags, enchanted books, enchanted fishing rods, and enchanted bows) |
Applies To | |
How to add Enchantment | 1. Enchanting Table 2. Anvil 3. /enchant command |
Items to Enchant with Luck of the Sea
In Minecraft, you can enchant the following items with Luck of the Sea:
Luck of the sea vs Lure: How different are the two enchantments in Minecraft
In Minecraft, players can place enchantments on several different items in the game. Enchantments can be placed on tools, weapons, armor, and other items that can be beneficial to the player.
These enchantments can be placed using an enchanting table or an anvil. Enchanting tables can be crafted using four blocks of obsidian, two diamonds, and one un-enchanted book.
Anvils are crafted using four iron ingots and three iron blocks. Players will need an enchanted book in order to use an anvil and these can be found all around the Minecraft world.
Players can find these books in strongholds, chests, and by fishing.
If players wish to get enchanted books from fishing in Minecraft, they will need the Luck of the sea enchantment. It is a chance for players to pull an enchanted book on the fishing rod (not enchanted), but the chances are almost impossible.
Fishing rods can be crafted out of three sticks and two strings. Players can place enchantments on fishing rods using an enchanting table or an anvil.
There are five different enchantments for fishing rods in Minecraft.
The Minecraft enchantments that can be placed on fishing rods are: Luck of the sea, Lure, Mending, Unbreaking, and Curse of vanishing.
In this article, players will learn the differences between the Lure and Luck of the sea!
Luck of Sea vs Lure in Minecraft
What does Luck of the Sea do?
The Luck of the Sea enchantment is an amazing effect for players to have on fishing rods in Minecraft. It can be found on both an enchanting table, or as an enchanted book.
The Luck of the Sea enchantment increases a player’s chances of getting rare loot from fishing and this enchantment is basically what they will need in order to pull valuable items.
Players can get loot such as enchanted books or name tags from fishing if they use this enchantment.
What does Lure do
The Lure enchantment increases the rate of fish biting the hook. This enchantment will allow players to catch more fish while using the fishing rod and that too, in a shorter period.
This enchantment isn’t very similar to the Luck of the sea enchantment. The only similarities they share are that they are both used for the fishing rod and prevent junk items from being pulled.
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Fishing
The process of waiting for a fish to bite includes patience, attention to the task at hand and a small dose of luck.
Fishing is the use of a fishing rod to obtain items, usually fish.
Contents
Catching fish [ ]
A newly obtained Fishing Rod with the enchantments Lure II, Unbreaking III and Luck of the Sea II.
To fish, the player must use a fishing rod to cast the line into a body of water. The player’s position does not matter; the player can be in the water, underwater, sitting in a boat, or standing on adjacent land. Fish can be caught just as readily in small, shallow, and/or player-created pools, both aboveground and underground.
The bobber must be watched closely. Small splashes can be seen around the bobber.
The player must wait for a random period between 5 and 30 seconds before the hook catches something.
After a period of waiting, a trail of water particles appears a short distance from the bobber and heads toward the bobber (provided that the Particles Video Setting is not set to Minimal). When the particle trail reaches the bobber, the bobber dips below the surface and the player must immediately use the rod again to reel in the line. The window for reeling in when the bobber submerges varies in duration, averaging about half a second. If a bite is missed, the line can simply be recast or left in the water to wait for another bite.
Upon a successful reel-in:
If the player wanders more than 32 blocks away from the bobber, or if the player stops holding a fishing rod, the bobber and fishing line disappear with no durability reduction to the rod.
The bobber floats up to the water’s surface even if the fishing rod is used from underwater unless it hooks onto a mob such as squid or is obstructed by a block.
Fish mobs do not attempt to bite the fish hook and bobber, but can be hooked and reeled as with other mobs.
Mechanics [ ]
Once the bobber hits water, the waiting time is determined. This time ranges from 5 to 30 seconds (100 to 600 ticks at 20 ticks per second), reduced by 5 seconds per Lure level. The Lure enchantment affects both the minimum and maximum time. If it causes the wait time to be less than 0, a new wait time is generated in the next tick.
If it’s raining on the bobber, the waiting time is reduced by 20% on average. If the bobber is not exposed to the sky, the wait time is doubled on average.
After the waiting time has passed, fishing particles appear, approaching the bobber in a serpentine path. After 1 to 4 seconds the particles reach the bobber and the player has a approximately half a second [ Bedrock Edition only ] or evenly-distributed one to two seconds [ Java Edition only ] to reel in the line before the waiting time resets. Removing the bobber from water during this interval secures the caught item on the line.
Junk and treasure [ ]
The fishing rod can occasionally catch treasure or junk instead of fish. A fishing rod without the Luck of the Sea enchantment has an 85% chance of catching fish, a 10% chance of catching junk, and a 5% chance of catching treasure. Each level of the Luck of the Sea enchantment increases the chance of catching a treasure at the expense of reducing the chances of catching fish and junk. The Luck status effect grants the same benefit.
To catch items in the treasure category, the bobber must be in open water, defined as the 5×4×5 vicinity around the bobber resting on the water surface (2 blocks away horizontally, 2 blocks above the water surface, and 2 blocks deep). Each horizontal layer in this area must consist only of air and lily pads or water source blocks, waterlogged blocks without collision (such as signs, kelp, or coral), and bubble columns. These conditions are checked every tick to determine if the player is eligible to receive treasure from a fishing attempt. If the conditions are not met, only items in the fish and junk categories can be obtained from fishing.
Category | Chance in category [note 1] | Unenchanted chance | LotS 1 | LotS 2 | LotS 3 |
---|---|---|---|---|---|
Fish | Weight | 85% | 84.8% | 84.7% | 84.5% |
Raw cod | 60% | 51.0% | 50.9% | 50.8% | 50.7% |
Raw salmon | 25% | 21.3% | 21.2% | 21.2% | 21.1% |
Tropical Fish | 2% | 1.7% | 1.7% | 1.7% | 1.7% |
Pufferfish | 13% | 11.1% | 11.0% | 11.0% | 11.0% |
Treasure | Weight | 5% | 7.1% | 9.2% | 11.3% |
Bow [note 2] | 16.7% ( 1 ⁄6) | 0.8% | 1.2% | 1.5% | 1.9% |
Enchanted book [note 3] | 16.7% ( 1 ⁄6) | 0.8% | 1.2% | 1.5% | 1.9% |
Fishing Rod [note 2] | 16.7% ( 1 ⁄6) | 0.8% | 1.2% | 1.5% | 1.9% |
Name Tag | 16.7% ( 1 ⁄6) | 0.8% | 1.2% | 1.5% | 1.9% |
Nautilus Shell | 16.7% ( 1 ⁄6) | 0.8% | 1.2% | 1.5% | 1.9% |
Saddle | 16.7% ( 1 ⁄6) | 0.8% | 1.2% | 1.5% | 1.9% |
Junk | Weight | 10% | 8.1% | 6.1% | 4.2% |
Lily Pad | 17% | 1.7% | 1.4% | 1.0% | 0.7% |
Bowl | 10% | 1.0% | 0.8% | 0.6% | 0.4% |
Fishing Rod [note 4] | 2% | 0.2% | 0.2% | 0.1% | 0.1% |
Leather | 10% | 1.0% | 0.8% | 0.6% | 0.4% |
Leather Boots [note 4] | 10% | 1.0% | 0.8% | 0.6% | 0.4% |
Rotten Flesh | 10% | 1.0% | 0.8% | 0.6% | 0.4% |
Stick | 5% | 0.5% | 0.4% | 0.3% | 0.2% |
String | 5% | 0.5% | 0.4% | 0.3% | 0.2% |
Water Bottle | 10% | 1.0% | 0.8% | 0.6% | 0.4% |
Bone | 10% | 1.0% | 0.8% | 0.6% | 0.4% |
Ink Sac (10) | 1% | 0.1% | 0.1% | 0.1% | 0.04% |
Tripwire Hook | 10% | 1.0% | 0.8% | 0.6% | 0.4% |
Category | Chance in category [note 1] | Unenchanted chance | LotS 1 | LotS 2 | LotS 3 |
---|---|---|---|---|---|
Fish [note 6] | Weight | 85% | 84.8% | 84.7% | 84.5% |
Raw cod | 60% | 51.0% | 50.9% | 50.8% | 50.7% |
Raw salmon | 40% [ BE only ] 25% [ JE only ] | 34.0% [ BE only ] 21.3% [ JE only ] | 33.9% [ BE only ] 21.2% [ JE only ] | 33.9% [ BE only ] 21.2% [ JE only ] | 33.8% [ BE only ] 21.1% [ JE only ] |
Tropical Fish [ JE only ] | 2% | 1.7% | 1.7% | 1.7% | 1.7% |
Pufferfish [ JE only ] | 13% | 11.1% | 11.0% | 11.0% | 11.0% |
Treasure | Weight | 5% | 7.1% | 9.2% | 11.3% |
Bow [note 2] | 16.7% ( 1 ⁄6) | 0.8% | 1.2% | 1.5% | 1.9% |
Enchanted book [note 3] | 16.7% ( 1 ⁄6) | 0.8% | 1.2% | 1.5% | 1.9% |
Fishing Rod [note 2] | 16.7% ( 1 ⁄6) | 0.8% | 1.2% | 1.5% | 1.9% |
Name Tag | 16.7% ( 1 ⁄6) | 0.8% | 1.2% | 1.5% | 1.9% |
Nautilus Shell | 16.7% ( 1 ⁄6) | 0.8% | 1.2% | 1.5% | 1.9% |
Saddle | 16.7% ( 1 ⁄6) | 0.8% | 1.2% | 1.5% | 1.9% |
Junk | Weight | 10% | 8.1% | 6.1% | 4.2% |
Lily Pad | 14.2% ( 17 ⁄120) [ BE only ] 15.5% ( 17 ⁄110) [ JE only ] | 1.4% [ BE only ] 1.5% [ JE only ] | 1.1% [ BE only ] 1.2% [ JE only ] | 0.9% | 0.6% |
Bamboo | 8.3% ( 10 ⁄120) [ BE only ] 9.1% ( 10 ⁄110) [ JE only ] | 0.8% [ BE only ] 0.9% [ JE only ] | 0.7% | 0.5% [ BE only ] 0.6% [ JE only ] | 0.3% [ BE only ] 0.4% [ JE only ] |
Cocoa Beans [ BE only ] | 8.3% ( 10 ⁄120) | 0.8% | 0.7% | 0.5% | 0.3% |
Bowl | 8.3% ( 10 ⁄120) [ BE only ] 9.1% ( 10 ⁄110) [ JE only ] | 0.8% [ BE only ] 0.9% [ JE only ] | 0.7% | 0.5% [ BE only ] 0.6% [ JE only ] | 0.3% [ BE only ] 0.4% [ JE only ] |
Fishing Rod [note 4] | 1.7% ( 2 ⁄120) [ BE only ] 1.8% ( 2 ⁄110) [ JE only ] | 0.2% | 0.2% | 0.1% | 0.1% |
Leather | 8.3% ( 10 ⁄120) [ BE only ] 9.1% ( 10 ⁄110) [ JE only ] | 0.8% [ BE only ] 0.9% [ JE only ] | 0.7% | 0.5% [ BE only ] 0.6% [ JE only ] | 0.3% [ BE only ] 0.4% [ JE only ] |
Leather Boots [note 4] | 8.3% ( 10 ⁄120) [ BE only ] 9.1% ( 10 ⁄110) [ JE only ] | 0.8% [ BE only ] 0.9% [ JE only ] | 0.7% | 0.5% [ BE only ] 0.6% [ JE only ] | 0.3% [ BE only ] 0.4% [ JE only ] |
Rotten Flesh | 8.3% ( 10 ⁄120) [ BE only ] 9.1% ( 10 ⁄110) [ JE only ] | 0.8% [ BE only ] 0.9% [ JE only ] | 0.7% | 0.5% [ BE only ] 0.6% [ JE only ] | 0.3% [ BE only ] 0.4% [ JE only ] |
Stick | 4.2% ( 5 ⁄120) [ BE only ] 4.5% ( 5 ⁄110) [ JE only ] | 0.4% [ BE only ] 0.5% [ JE only ] | 0.3% [ BE only ] 0.4% [ JE only ] | 0.3% | 0.2% |
String | 4.2% ( 5 ⁄120) [ BE only ] 4.5% ( 5 ⁄110) [ JE only ] | 0.4% [ BE only ] 0.5% [ JE only ] | 0.3% [ BE only ] 0.4% [ JE only ] | 0.3% | 0.2% |
Water Bottle | 8.3% ( 10 ⁄120) [ BE only ] 9.1% ( 10 ⁄110) [ JE only ] | 0.8% [ BE only ] 0.9% [ JE only ] | 0.7% | 0.5% [ BE only ] 0.6% [ JE only ] | 0.3% [ BE only ] 0.4% [ JE only ] |
Bone | 8.3% ( 10 ⁄120) [ BE only ] 9.1% ( 10 ⁄110) [ JE only ] | 0.8% [ BE only ] 0.9% [ JE only ] | 0.7% | 0.5% [ BE only ] 0.6% [ JE only ] | 0.3% [ BE only ] 0.4% [ JE only ] |
Ink Sac (10) | 0.8% ( 1 ⁄120) [ BE only ] 0.9% ( 1 ⁄110) [ JE only ] | 0.1% | 0.1% | 0.1% | 0.03% [ BE only ] 0.04% [ JE only ] |
Tripwire Hook | 8.3% ( 10 ⁄120) [ BE only ] 9.1% ( 10 ⁄110) [ JE only ] | 0.8% [ BE only ] 0.9% [ JE only ] | 0.7% | 0.5% [ BE only ] 0.6% [ JE only ] | 0.3% [ BE only ] 0.4% [ JE only ] |
Notes [ ]
Fishing rod durability [ ]
The fishing rod has 64 units of durability in Java Edition and 384 units in Bedrock Edition. Each use costs 1 point, and the rod breaks when all durability is consumed. The number of uses can be increased if the Unbreaking or Mending enchantments are applied.
The durability cost is subtracted on reel-in, rather than on hooking. Therefore, no penalty is levied for switching to another item or dropping the rod instead of reeling in.
History [ ]
Issues [ ]
Issues relating to «Fishing» are maintained on the bug tracker. Report issues there.