майнкрафт modular machinery вики

Modular Machinery

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Предыдущие версии

Название Размер Обновлено Версия игры Загрузок
ModularMachinery-1.12.2-1.11.1.jar release 668.00 KB Aug 13, 2019 Forge 1,655,247 Скачать
ModularMachinery-1.12.2-1.11.0.jar release 667.95 KB Jul 27, 2019 1.12.2 13,779 Скачать
ModularMachinery-1.12.2-1.10.0.jar release 639.40 KB May 20, 2019 1.12.2 1,381,063 Скачать
ModularMachinery-1.12.2-1.9.6.jar release 616.66 KB Mar 3, 2019 1.12.2 168,740 Скачать
ModularMachinery-1.12-1.9.5.jar release 548.28 KB Jan 23, 2019 1.12.2 1,951,205 Скачать
ModularMachinery-1.12-1.9.4.jar release 542.43 KB May 8, 2018 1.12.2 1,733,797 Скачать
ModularMachinery-1.12-1.9.3.jar release 542.27 KB May 6, 2018 1.12.2 312 Скачать
ModularMachinery-1.12-1.9.2.jar release 541.35 KB Apr 28, 2018 1.12.2 16,454 Скачать
ModularMachinery-1.12-1.9.1.jar release 538.94 KB Apr 8, 2018 1.12.2 6,485 Скачать
ModularMachinery-1.12-1.9.jar release 537.49 KB Apr 8, 2018 1.12.2 131 Скачать
ModularMachinery-1.12-1.8.1.jar release 500.05 KB Jan 4, 2018 1.12.2 435,156 Скачать
ModularMachinery-1.12-1.7.1.jar release 473.64 KB Nov 29, 2017 1.12.2 45,895 Скачать
ModularMachinery-1.12-1.6.5.jar release 464.74 KB Oct 16, 2017 1.12.2 75,586 Скачать
ModularMachinery-1.12-1.6.4.jar release 464.84 KB Oct 11, 2017 1.12.2 414 Скачать
ModularMachinery-1.12-1.6.3.jar release 464.79 KB Oct 10, 2017 1.12.2 192 Скачать
ModularMachinery-1.12-1.6.2.jar release 464.79 KB Oct 8, 2017 1.12.2 236 Скачать
ModularMachinery-1.12-1.6.1.jar release 464.79 KB Oct 8, 2017 1.12.2 104 Скачать
ModularMachinery-1.12-1.6.jar release 464.67 KB Oct 3, 2017 1.12.2 298 Скачать
ModularMachinery-1.12-1.5.jar release 475.88 KB Sep 17, 2017 1.12.1 666 Скачать
ModularMachinery-1.12-1.4.jar release 450.81 KB Aug 23, 2017 1.12.1 341 Скачать
ModularMachinery-1.12-1.3.jar release 428.65 KB Aug 20, 2017 1.12.1 191 Скачать
ModularMachinery-1.12-1.2.jar release 390.27 KB Aug 17, 2017 1.12.1 221 Скачать
ModularMachinery-1.12-1.1.jar beta 580.16 KB Aug 14, 2017 1.12 903 Скачать

Описание

Набор инструментов modpack-maker для создания пользовательских, массивных, уникальных и сложных машин и рецептов с нуля с помощью JSON.

Мод включает в себя декоративные корпуса и многоуровневые, настраиваемые уровни шин ввода/вывода элементов/жидкости/энергии/люков, чтобы позволить создавать большие многоблочные машины, такие как Имплозионный компрессор Gregtech, Вакуумный морозильник … и все, что вы можете себе представить.

Мод предназначен как набор инструментов для производителей модпаков, а не для того, чтобы его просто бросали в пакет и вообще не модифицировали. Отрегулируйте/Добавьте/Удалите рецепты и машины, чтобы соответствовать пакету, который вы создаете!

Мод также поставляется с 3 заранее определенными машинами и парой рецептов, которые предназначены в качестве примеров, чтобы показать, как рецепты и машины могут быть определены и как выглядит результат этого.

Вопросы/Отзывы/Предложения по Астральной магии раздора: https://discord.gg/q37VRcT

Введение в мод видео:

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Modular Machinery help

Golrith

Over-Achiever

Can anyone help me? How do I define a recipe that uses Meta? The wiki has no mention about meta items.

I’ve tried:
<
«type»: «item»,
«io-type»: «output»,
«item»: «thermalfoundation:coin»,
«meta»: 96,
«amount»: 1
>,

and
<
«type»: «item»,
«io-type»: «output»,
«item»: «thermalfoundation:coin:96»,
«amount»: 1
>,

The first doesn’t register the meta, and the 2nd doesn’t load the recipe (errors in the log).

Pyure

Not Totally Useless

Can anyone help me? How do I define a recipe that uses Meta? The wiki has no mention about meta items.

I’ve tried:
<
«type»: «item»,
«io-type»: «output»,
«item»: «thermalfoundation:coin»,
«meta»: 96,
«amount»: 1
>,

and
<
«type»: «item»,
«io-type»: «output»,
«item»: «thermalfoundation:coin:96»,
«amount»: 1
>,

The first doesn’t register the meta, and the 2nd doesn’t load the recipe (errors in the log).

If memory serves, you want to do an @ symbol for the meta. In your case, «item»: «thermalfoundation:[email protected]»

Pyure

Not Totally Useless

Golrith

Over-Achiever

If memory serves, you want to do an @ symbol for the meta. In your case, «item»: «thermalfoundation:[email protected]»

Great, I’ll try that. I think it might be #. I noticed something like that in the JSON when attempting a new MM.

Do you know if it’s possible to remove the machines that come by default? I tried moving the various JSONs to a subfolder, but they are still loading. Wondering if they are inbuilt default machine recipes with the JSONs as examples.

Pyure

Not Totally Useless

Great, I’ll try that. I think it might be #. I noticed something like that in the JSON when attempting a new MM.

Do you know if it’s possible to remove the machines that come by default? I tried moving the various JSONs to a subfolder, but they are still loading. Wondering if they are inbuilt default machine recipes with the JSONs as examples.

Golrith

Over-Achiever

Sorry, another question.

I have a structure totaling 8 blocks, which when formed, changes colour as per the JSON file, but the controller says it’s missing structure. But I have a 2nd machine that is a more advanced version, and that shows the structure name.
Even though it has rendered correctly, I know it’s not registered as a structure due to a test recipe not working.

Any ideas? is there any way to get a more detailed explanation of what is wrong with a structure?

Screenshot of the structures:

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Майнкрафт modular machinery вики

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Видео modular machinery minecraft wiki

14.08.2017 · Also: Check out wiiv, the amazing artist that made all textures for Modular Machinery and many other things: https://twitter.com/wiliv75Github wiki: https://.

Modularium is an ingot added by Modular Machinery. It is used to make Machine Casing, which serves as the entry point for the mod and its machines. As added by Compact Claustrophobia Template:Navbox Modular Machinery

04.09.2021 · A Fully Configurable Multi-block Machine Tech Mod. This mod is heavily inspired by the original Modular Machinery. I am currently working on a Wiki for this mod along side development, for support join the Discord

Wow, this looks like it’ll be incredibly powerful for packmakers! A way to define custom machines is really the missing link we’ve all been needing for a while to really go crazy with customization. Thank you so, so much! Now I just hope Quadrum or an equivalent comes out to 1.12, so between Modular Machines‘ custom machines & recipes, Craftweaker’s control over the recipes of pre …

Modular Machinery Mod 1.12.2 – Minecraft Mods PC

04.01.2021 · Locate the Minecraft application folder. On windows open Run from the start menu > type %appdata% > click Run. On mac open finder, hold down ALT > click Go then Library in the top menu bar. Open the folder Application Support > look for Minecraft. Place the mod you have just Modular Machinery Mod downloaded (.jar file) into the Mods folder.

[PO3] Modular Machinery Help : feedthebeast

[PO3] Modular Machinery Help I built an auto sieve to process sand, which shows up as a possibility in JEI. I’m pumping in well over the 1256 FE/t, controller says no matching recipe found.

16.04.2018 · I am at the progression stage where I have to use Modular Machinery. I need to make a Chemical Mixer to be precise. I have never even heard of the mod, so I got to see if anyone has a tutorial on this or built the machine in an episode of their own on YouTube.

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Minecraft Wiki – The Ultimate Resource for Minecraft

Minecraft is a sandbox construction video game developed by Mojang Studios where players interact with a fully modifiable three-dimensional environment made of blocks and entities.Its diverse gameplay lets players choose the way they play, allowing for countless possibilities. There are three actively maintained editions of Minecraft: Java Edition, Bedrock Edition, and …

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Майнкрафт modular machinery вики

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Modular Machinery (Enigmatica 2 Expert) : feedthebeast

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[1.12] [Modular Machinery] Custom, Complex Machinery

Wow, this looks like it’ll be incredibly powerful for packmakers! A way to define custom machines is really the missing link we’ve all been needing for a while to really go crazy with customization. Thank you so, so much! Now I just hope Quadrum or an equivalent comes out to 1.12, so between Modular Machines’ custom machines & recipes, Craftweaker’s control over the recipes of pre-existing crafttweaker documentation

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Modular Powersuits

This article is a stub. You can help the wiki by expanding it.

Modular Powersuits is a mod that adds powered armor and tool. This armor can be modified by using different modules which add special abilities, with the tradeoff that some items also add weight to the powersuit. If the player’s equipped armor totals more than 25 kg [1] then extra weight above that slows down movement speed, making it harder to run or even impossible to swim against a water current.

One of the biggest perks of modifying your power suit are the utilities, such as breathing underwater, running faster, and flying. By current default a server which uses the YogCraft Modpack does not allow flying and must be edited to enable. It is advised to be well stocked up on redstone, iron, and ender pearls before you start modifying your armor as a LOT of these materials will be needed. This mod does not only take a lot of resources, but it is very time consuming. If planning to do this mod, it will take an estimated 2-4 for complete construction of your power suit.

Pressing ‘K’ (by default) will open up the key configurations menu for this mod.

Note that in the Ultimate Pack, both the «Vanilla» and GregTech recipes are enabled, meaning that you can use either the expensive GregTech recipe or the cheaper (albeit iron- and redstone-hungry) alternatives.

In the 1.5 packs (Unleashed, Unhinged and Direwolf20) the power system is changed and new functionality is added.

The power indicator is now a vertical bar on the right side of the screen, to the left of the new heat bar. The heat bar will fill up with the use of modules, some modules filling it up more than others. If the correct modulus are installed, there will 3 bars on the right side of the screen: The power bar to the left, the water tank in the middle, and the heat bar to the right. The heat will slowly dissipate, however, if you do not have any cooling systems installed the suit will constantly overheat. A way to counteract this is by simply installing the normal Cooling System the Liquid Nitrogen Cooling system, and the Water Tank(Your best bet for the Water Tank is to have it activate at 75% heat). If the heat exceeds the bar(the bar holds 100 heat) then the player is set on fire. While water will cool the player down faster, it will not extinguish the fire, also if the player is killed by it then a custom death message is shown. There is glitch with this mod, sometimes out of nowhere your heat will jump to about 900 for no reason at all. When this happens, this process will inevitably lead to your death. The only way to somewhat prevent this glitch is to keep the water tank on the suit full, and put all of the cooling systems on your suit. This way, if the glitch does occur, then it won’t kill you(usually)as long as you can get to a pool of water fast enough.

Modules such as the Custom Color Module have been removed and instead the player may press L by default to open up the cosmetic config. Here the player can edit a 3d model of the powersuit with custom colors and the ability to add/remove parts of it. When editing the color, there are three options: The darker chestplate texture is invisible, the plain white one is visible, and the white chestplate with the blue dot is visible, but is not affected by light and always stays fully bright. Good for making glowing parts such as crystals. And don’t forget it can be destroyed like other armor, unlike the Quantum Suit.

Video [ edit ]

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