Что такое скины в осу
ПОЛНЫЙ (почти) гайд по osu!
Жмем большущую центральную кнопку и переходим в раздел Options.
Также в этой вкладке отмечаем пункты «Игнорировать скины всех карт» (вспоминаем про хитсаунды) и «Свой курсор из скина».
Собственно, пожалуй, всё. С первоначальной настройкой мы закончили. В дальнейшем вы можете спокойно на ходу менять все эти настройки по своему усмотрению.
—Разбираемся с управлением—
Что нужно делать в osu? Проходить карты. Все. Больше ничего. Крайне интересная игра, да?))
Перво-наперво, карты разделяются по сложности. У каждой карты есть название сложности и та же сложность, но в звездах. Название сложности присваивает создатель карты; это может быть как какое-нибудь стандартное «Easy»/»Normal»/»Hard»/»Insane» (от самого легкого к самому сложному), так и полностью выдумка автора. Например, когда в одном наборе карт (про наборы чуток ниже) собирают карты от разных создателей, имена мапперов (создателей) частенько прописывают в сложностях, и в итоге мы видим что-то вроде «Akitoshi’s Hard», «Nely’s Advanced» и т.д. Ниже приведен список наиболее часто встречающихся названий (от легкого к сложному):
Теперь насчет наборов карт. Набор создается одним или несколькими игроками и включает в себя несколько сложностей одной и той же песни. Собственно, наборы мы и скачиваем, после чего просто проходим те сложности, которые хотим. Тренируемся, совершенствуемся, проходим более высокие сложности.
Наконец, о поиске карт. Можно искать по названию, исполнителю, источнику (название аниме/игры/фильма/etc), тегам. Кроме того, обратите внимание на фильтры: можно найти карты лишь определенного режима игры (к слову, этот гайд именно про osu!, а не другие режимы, вроде osu!taiko или osu!mania), статусу рейтинга (по умолчанию поиск ведется лишь по «проверенным» картам, т.е., рейтинговым, одобренным и любимым), жанру, языку и т.д. Для загрузки нужно лишь нажать на соответствующий значок.
Либо можно перейти на страницу карты и скачать оттуда, если, к примеру, вы не хотите загружать карту с видео (тем же опенингом).
Skinning FAQ
This article is about frequently answered skinning questions.
Getting started
What is skinning?
Skinning is a simple image changing mechanism that osu! will load upon selecting a skin in the options. Putting a skin together is easy, but creating the assets for it is a little more difficult to achieve.
Can someone make this skin from that show/game?
If you have gone through the entire skinning forums and you are certain that you cannot find that skin, then congrats, osu! doesn’t have it yet. With this in mind, you can take this initiative to create the skin you dream of and make it something that everyone else may want!
Nevertheless, please, never request for a skin anywhere in the forums. Failing to follow this rule will result in your thread being moved to the wastelands.
Where can I get this skin that I saw someone play with?
First off, do not ask this in the forums; otherwise, your thread will most likely be thrown into the wastelands. Secondly, you’re better off asking that person for the skin they’re using. They may give it to you, but that may not always be the case.
Can I use a skinned element from someone else’s skin?
Yes, you can use skinning elements from other skins. These are called «mixed skins» or «skin mashups». However, you are not allowed post these on the skinning subforum with or without permission! You could, however, post them in your signature or me! userpage.
The only exception to this are sounds, as they are typically harder to make. These can be used from other skins, even without explicit permission from the original skinner. It would, however, be nice of you to credit the original skinner.
What should my skin folder contain?
When releasing your skin, however, you should remove such files to keep the file size down. If you happen to be using the template skin, delete the elements that are not modified because osu! will handle the missing elements automatically.
Do note, however, the folder called taiko (case-insensitive) is reserved for osu!taiko skins which will override all of the osu!taiko elements (and some interface elements when playing an osu!taiko beatmap).
How do I reload my skin in osu!?
You can also exit and reopen osu! or start the updater to reload the skin, but it usually is much quicker to use the four-keystroke combination to reload the skin in osu!
What are skinning sets?
In osu!, there are over 200 skinnable elements (not including the individual animated frames). However, you are not required to skin all of them. Instead, you can simply remove them as osu! will use the default images for the ones you don’t include.
That being said, a skinning set (defined by the Ranking Criteria) basically states which elements must be skinned if one of them in the set were skinned. For example, the player using your skin may not like it if you had only skinned only half of the default numbers and left the others as to use their defaults. However, this only strictly applies to beatmap skinning but you may want to take this into account for you own skin.
Is an edited skin a mixed skin?
Edited skins are considered mixed. Thus, they cannot be posted in any subforums.
Can I remake a skin that someone else made?
Yes, you can have a similar skin theme as someone else who might have done it before you. However, you must make the assets yourself and, obviously, don’t copy the assets from the other skin you are trying to remake.
Why isn’t there a database for skins, like beatmaps?
Sharing
How do I share my skin?
Can I post a mixed skin in the skinning subforums?
No, you are not allowed to post a mixed skin in any subforums. The same thing applies for edited skins as well.
Where can I post my mixed skin?
You can use your me! userpage, your signature, the /r/osuskins subreddit, or anywhere else outside of the osu! forums.
Can I post a skin remake?
Yes, skin remakes are not considered to be mixed. So you can post these, as long as none of the assets were copied or duplicated from another skin (in which, it would be considered mixed).
Can I post R15 skins in the skinning subforums?
Yes, and if you do, you must add warning on your forum post. R15 skins may include but not limited to:
To add this warning, simply prefix [R15] to your thread post title and write a notice at the top of the post itself.
Can I post R18 skins in the skinning subforums?
No, you are never allowed to post skins that contains any R18 content anywhere in osu! Period.
If you post your R18 skin anywhere in the osu! community, be aware that you will be punished for that. On the other hand, if you release it outside the osu! community walls, nobody will hunt you down. R18 skins may include but not limited to:
Post template
If you don’t know how to make friendly looking thread, you can use this template.
It is really important to include various screenshots of gameplay and the song selection, etc. A lot of people will want to see your skin looks like before carelessly downloading it! You can use upppy or imgur to upload them.
skin.ini
What is skin.ini?
What is v1.0 and v2.0+?
Skin v1.0 was the old skinning style that was used from the game’s skinning support launch until March 2013. After that point in time, skin v2.0 was released along side a brand new set of skinning elements with some changes. To see a changelog of skinning updates, see the Versions section in the skin.ini article.
It may not seem important to denote which version to use, but understand that some older features may not be available in the latest version of skinning and vice versa.
Audio
Sound format hierarchy
The hierarchy of the sound formats that osu! will use is as follows:
Images
What format should the images be in?
What are overlays?
What window resolution should I skin?
Since osu! can be played using different window resolutions, some skinning elements may either overlap or be placed farther apart than anticipated. This means that not all elements will stretch or scale themselves to fit the game window resolution.
It is best to keep the following resolutions in mind while skinning.
Images will be adjusted by the game itself to fit resolutions derivating from the ones mentioned above. Most of them will be rescaled to fit the playfield or repositioned on different aspect ratios.
HD images
Every sprite has an HD counterpart, even all frames in an animation can have HD counterparts. As a result, the filesize of the folder or archive will increase due to having more images than normal.
All HD images may also be bigger in filesize due to the fact that the canvas size used is four times bigger compared to the normal sprite. There are essentially two resolution modes osu! is using. Each of them prefers one set of images. The first mode is LowResolution while the second mode is HighResolution.
Ranking screen hit score hierarchy
The ranking screen preferences the static version of skinning elements over the animationed ones. That is, if an animation and a static version of an element is included, the hierarchy is as follows:
However, the osu!mania ranking screen is an exception to this. That is, if an animation and a static version of an element is included, the hierarchy is as follows:
Notice: In osu!mania, osu! ignores the specified path from the skin.ini file and will only use the image from the root directory (the folder where the skin elements are loaded).
Animations
How do I animate an element?
The animation frame rates for each element are inconsistent. Some use a value defined in the skin.ini file, some use the client’s defined value, while others are based on the BPM (beats per minute) of the beatmap. Due to this, animating skinning elements is trial-and-error (see the next section for methods on solving this).
My animation is playing too fast/slow, how do I fix it?
If your animation is too fast/slow, you have two ways to fix it:
Skinning
How do I make a long cursortrail?
You will need the cursormiddle.png element to be present in your skin. If you do not want it, use a transparent image.
I deleted an element, but it’s still there! How do I remove it?
If you want to remove an element, you must use a transparent image in place of the element you want removed. Then reload your skin.
How do I delete the lighting after tapping on an object?
There are two ways to do this:
I meant the particles after clicking!
How do I remove the slider end circle?
Add a transparent file called sliderendcircle.png to your skin.
How do I hide the 300 hit scores?
Add a transparent file for these filenames:
How do I add a background in main menu?
What does the @2x do?
My taiko drums are in the wrong position!
Open the skin.ini file and change the Version to 2.1 or higher.
How do I change the combo colours?
How do I disable one or more hitsounds?
To disable them, find the ones you do not like and replace it with another sound.
I use dots instead of numbers, but when I get to the 10th combo, two dots appear!
To fix this, you need to change the HitCircleOverlap value to the width of the image used for the default numbers. For example, if your the skinned element size is 60×70 pixels (width by height), the value should be 60.
skin.ini
The skin.ini is an initialization file that is found in almost every skin folder.
This file will define how osu! will display certain skin elements.
Caution: skin.ini commands are case sensitive, make sure you follow the proper spelling and are using the correct capitalisation!
Versions
Below is the skinning changelog.
The version number, seen in the headings, is what will be used in the Version command for the skin.ini file.
UI: positioning changes / osu!: visibility update (reduced clutter).
osu!taiko positioning changes
interface/UI changes
osu!catch changes
osu!mania stage scaling adjustments
osu!mania column and upscroll adjustments
Allow per-type skinning of arrows
osu!mania specific combobursts
latest
Always the newest version
If your skin folder does not contain a skin.ini file, it will default to this version.
Not a version, but always force latest
Notes
Before viewing the skin.ini commands below, here are some notes.
1’s and 0’s
tl;dr 0 = no and 1 = yes
Here is a classic example:
Note that Reisen, the sliderball, does not flip when 0 is used. However, Reisen does flip when a 1 is used. Depending on what sprite is used, you will either get a moonwalking sliderball, or one that turns around.
Numbers and Integers
The tables below may list either a number, an integer or a positive integer.
When viewing these tables:
RGB and RGB(a)
A few commands may ask for a colour in the RGB or RGB(a) format.