майнкрафт мод abnormals core
Abnormals Core
Загрузка
Предыдущие версии
Описание
. О
Abnormals Core-это библиотека модов, разработанная для легкого доступа к коду, который является общим для большинства модов Minecraft Abnormals без необходимости копировать классы в каждом проекте. Эта библиотека разработана SmellyModder (Люк Тонон) и bageldotjpg. Он поставляется со многими полезными функциями, такими как более простой способ автоматизации регистрации блоков, элементов и т. Д., а также библиотека анимации под названием Endimator.
. Для разработчиков
Проклятие Maven Plugin
После раздела buildscript в верхней части вашего build.gradle вставьте следующий блок:
Добавление зависимости
Вы затем добавить аномалов сердечника в зависимости от вашего проекта и рассказать кузницу deobfuscate он. В блоке зависимостей вставьте следующее:
Имя файла проклятия можно найти в конце ссылки на файл на сайте MinecraftPatch. Например, fileId 2954634 добавит Abnormals Core 1.0.0 в качестве зависимости.
Обновить Gradle
После того как вы выполнили описанные выше шаги, теперь вам нужно повторно импортировать проект Gradle. Это может отличаться от IDE к IDE, поэтому мы не можем дать явных подробностей о том, как это сделать. В большинстве IDE просто следуйте инструкциям, которые вы сделали бы при настройке среды mod.
Добавление ядра Abnormals в качестве зависимости Forge
Вам нужно будет сказать Forge, что Abnormals Core является жесткой зависимостью для вашего мода, а это означает, что для запуска вашего мода потребуется Abnormals Core. В нижней части вашего файла mods.toml вставьте следующее:
[[зависимости. ]]
modId=»abnormals_core»
обязательно=истина
элемент versionrange=»[Икс.х.х,)»
заказ=»ПОСЛЕ»
сторона=»ОБА»
Замените на идентификатор вашего мода, конечно. Установите versionRange в ту версию, которую вы выбрали на MinecraftPatch.
Вот оно! Теперь вы должны иметь отклонения сердечника в свое рабочее пространство и как необходимая зависимость. О любых обнаруженных проблемах следует сообщать в Службу отслеживания проблем.
Майнкрафт мод abnormals core
📖 About
Abnormals Core is a mod library developed for easily accessing code which is shared across most Minecraft Abnormals mods without needing to copy classes across each project. This library is developed by SmellyModder (Luke Tonon) and bageldotjpg. It comes with many useful features, such as an easier way to automate registering blocks, items, etc, and the animation library called Endimator.
💻 For Developers
Curse Maven Plugin
Adding the Dependency
You’ll next need to add Abnormals Core as a dependency on your project and tell Forge to deobfuscate it. In the dependencies block paste in the following:
The Curse fileId can be found on the end of the link of the file on CurseForge. For example, the fileId of 2954634 would add Abnormals Core 1.0.0 as a dependency.
Refresh Gradle
Once you’ve done the steps above, you now need to reimport the Gradle project. This can differ from IDE to IDE, so we can’t give explicit details on how. On most IDEs, just follow the steps you would when setting up your mod environment.
Adding Abnormals Core as a Forge Dependency
You’ll need to tell Forge that Abnormals Core is a hard-dependency for your mod, this means that Abnormals Core will be required to run your mod. At the bottom of your mods.toml file paste the following:
Replace with your mod’s id of course. Set the versionRange to the version you chose on CurseForge.
That’s it! You should now have Abnormals Core in your workspace and as a required dependency. Any issues you find should be reported to the Issue Tracker.
Abnormals Core Error causing Minecraft to freeze during load #69
Comments
Serifina commented Jan 26, 2021
Attached is the log, as Minecraft is freezing and not generating a crash report. The primary information is that literally thousands and thousands of lines are being generated in the log like this:
[26Jan2021 01:13:44.306] [Render thread/WARN] [net.minecraft.client.renderer.model.BlockModel/]: Unable to resolve texture due to reference chain thatch->thatch in abnormals_core:block/thatch/thatch_stairs_inner
starting at line 1094, and going down another ten thousand lines. I have no idea what’s causing this.
The text was updated successfully, but these errors were encountered:
bageldotjpg commented Jan 26, 2021
Try reinstalling the mod
Serifina commented Jan 26, 2021
Deleting and redownloading the mod, unfortunately, provided the same result.
SmellyModder commented Jan 26, 2021
Abnormals Core isn’t the only mod giving weird render warnings in the logs.
[26Jan2021 01:14:02.626] [Render thread/WARN] [net.minecraft.client.renderer.model.BlockModel/]: Unable to resolve texture due to reference chain trim->trim in storagedrawers:block/half_drawers_orientable
[26Jan2021 01:13:56.641] [Render thread/WARN] [net.minecraft.client.renderer.model.BlockModel/]: Unable to resolve texture due to reference chain trim->trim in storagedrawers:block/full_drawers_orientable
I’m not sure what would cause this, but I suspect it’s caused by some sort of incompatibility or tampering.
Try removing storage drawers and see if it no longer freezes.
Serifina commented Jan 26, 2021
latest.log
Disabled Storage Drawers, still doing it.
Serifina commented Jan 28, 2021
Okay, so, I’ve tracked down which mod it’s interacting with and causing it to freak out. Specifically, somehow it’s an interaction with the Connected Textures Mod that’s doing it. Why, I don’t know, but it definitely shouldn’t be doing that.
Crokoking commented Jan 28, 2021
Specifically it happens if you have Abnormals-Core, Neapolitan and Connected Textures Mod all in the same pack. Neapolitan references the thatch base model from abnormals-core and my guess is that that causes Connected Textures Mod to scan the (by itself invalid) base model even though it is never used for a block on its own
SmellyModder commented Jan 29, 2021
That’d be an issue on CTM’s side. Open an issue over there.
Майнкрафт мод abnormals core
📖 About
Abnormals Core is a mod library developed for easily accessing code which is shared across most Minecraft Abnormals mods without needing to copy classes across each project. This library is developed by SmellyModder (Luke Tonon) and bageldotjpg. It comes with many useful features, such as an easier way to automate registering blocks, items, etc, and the animation library called Endimator.
💻 For Developers
Curse Maven Plugin
Adding the Dependency
You’ll next need to add Abnormals Core as a dependency on your project and tell Forge to deobfuscate it. In the dependencies block paste in the following:
The Curse fileId can be found on the end of the link of the file on CurseForge. For example, the fileId of 2954634 would add Abnormals Core 1.0.0 as a dependency.
Refresh Gradle
Once you’ve done the steps above, you now need to reimport the Gradle project. This can differ from IDE to IDE, so we can’t give explicit details on how. On most IDEs, just follow the steps you would when setting up your mod environment.
Adding Abnormals Core as a Forge Dependency
You’ll need to tell Forge that Abnormals Core is a hard-dependency for your mod, this means that Abnormals Core will be required to run your mod. At the bottom of your mods.toml file paste the following:
Replace with your mod’s id of course. Set the versionRange to the version you chose on CurseForge.
That’s it! You should now have Abnormals Core in your workspace and as a required dependency. Any issues you find should be reported to the Issue Tracker.