майнкрафт мод archaic guns
Archaic Guns
Загрузка
Предыдущие версии
Название | Размер | Обновлено | Версия игры | Загрузок | |
archaicguns-0.3.1.jar +1 More beta | 190.69 KB | Sep 30, 2020 | 1.12.2 | 4,407 | |
archaicguns-0.3.0.jar beta | 190.69 KB | Sep 30, 2020 | 1.12.2 | 34 | |
archaicguns-0.2.1.jar beta | 156.87 KB | Sep 29, 2020 | 1.12.2 | 83 | |
archaicguns-0.2.0.jar +1 More beta | 156.85 KB | Sep 28, 2020 | Forge | 26 | |
archaicguns-0.1.0.jar +1 More beta | 51.52 KB | Sep 25, 2020 | Forge | 141 |
Скриншоты
Описание
Пожалуйста, обратите внимание! Этот мод не ориентирован на реализм!
Я буду добавлять настоящие пушки в стиле фэнтези и вариации пушек с уникальными моделями, стилизованными под другие моды.
Я не буду добавлять никаких современных или футуристических пушек.
Вот список текущих орудий:
Pipegun
Мушкет
Мушкетон
Слаггер
Тренер Пистолет
Вращающаяся пусковая установка болтов
Винтовка
Ретранслятор
Ретранслятор Alt
Огнестрел
Огнестрел Альт
На данный момент все пушки используют один и тот же тип боеприпасов, но со временем некоторые из них будут переключены на новые типы боеприпасов.
Pipegun:
/give @p archaicguns:pipegun 1 0
Pipegun w/ Medium Scope:
/give @p archaicguns:pipegun 1 0
Мушкет:
/give @p archaicguns:мушкет 1 0
Мушкет со средним прицелом:
/give @p archaicguns:мушкет 1 0
Мушкетон:
/give @p archaicguns:blunderbuss 1 0
Мушкетон с коротким прицелом:
/give @p archaicguns:blunderbuss 1 0
Слаггер:
/give @p archaicguns:slagger 1 0
Слаггер ж/ короткое область:
/give @p archaicguns:slagger 1 0
Вращающаяся пусковая установка болтов:
/give @p archaicguns:rotatingboltlauncher 1 0
Вращающаяся пусковая установка Болта со Средним прицелом:
/give @p archaicguns:rotatingboltlauncher 1 0
Вращающаяся пусковая установка болта с коротким прицелом:
/give @p archaicguns:rotatingboltlauncher 1 0
Винтовка:
/give @p archaicguns:rifle 1 0
Винтовка со средним прицелом:
/give @p archaicguns:rifle 1 0
Ретранслятор:
/give @p archaicguns:repeater 1 0
Ретранслятор со средним размахом:
/give @p archaicguns:repeater 1 0
Ретранслятор Alt:
/give @p archaicguns:repeateralt 1 0
Ретранслятор Alt w/ Medium Scope:
/give @p archaicguns:repeateralt 1 0
Тренер Пистолет:
/give @p archaicguns:coachgun 1 0
Тренерская пушка с коротким прицелом:
/give @p archaicguns:coachgun 1 0
Огнестрел:
/give @p archaicguns:boomstick 1 0
Boomstick w/ Medium Scope (хотя на самом деле я его не рекомендую):
/give @p archaicguns:boomstick 1 0
Огнестрел Альт:
/give @p archaicguns:boomstickalt 1 0
Boomstick Alt w/ Medium Scope (по-прежнему не рекомендуется):
/give @p archaicguns:boomstickalt 1 0
Оружие широко настраивается с помощью данных НБТ.
Вот демонстрационное видео с использованием некоторых параметров настройки:
Вот несколько примеров команд, использующих /give, чтобы использовать это:
explodey
/give @s archaicguns:pipegun 1 0
/give @s archaicguns:pipegun 1 0
/give @s archaicguns:blunderbuss 1 0
levitating blunderbuss
/give @s archaicguns:blunderbuss 1 0
burning knockback blunderbuss w/ short scope
/give @s archaicguns:blunderbuss 1 0
freezing blunderbuss (using Mowzies Mobs) w/ short scope
/give @s archaicguns:blunderbuss 1 0
fast levitate w/ scope
/give @s archaicguns:musket 1 0
pull and fuse (using Extra Alchemy)
/give @s archaicguns:musket 1 0
pull and levitate (using Extra Alchemy)
/give @s archaicguns:musket 1 0
big damage numbers
/give @s archaicguns:musket 1 0
Here is the full list of applicable NBT tags useable by guns from this mod:
PotionType
// String, optional potion to be applied. Defaults to nothing.
PotionTypeTwo
// String, identical to PotionType. Defaults to nothing.
PotionDuration
//Int, the number of ticks applied potions will last. Defaults to 60.
PotionStrength
//Int, the level at which potions will be applied at. Defaults to 1.
ExplosionStrength
//Float, the explosion strength on impact. Defaults to 0f.
Knockback
//Float, the amount of additional force applied to entities hit (per projectile). Defaults to 0f.
BurnTime
//Int, the amount of time in ticks entities will burn if hit by a projectile. Defaults to 0.
BlockBreaking
//Float, blocks with Hardness below this value will be broken when hit. Defaults to 0f.
//For context, Stone, Dirt, and Glass have a Hardness of 1.5, 0.5, and 0.3 respectively.
BlastBreaking
//Float, blocks with Blast Resistance below this value will be broken when hit. Defaults to 0f.
//For context, Stone, Dirt, and Glass have a Blast Resistance of 6, 0.5, and 0.3 respectively.
DropBroken
//Boolean, if true blocks broken will have drops, if false they will not. Defaults to false.
SmokeType
//String, the type of particle spawned when the gun is shot. Uses the same string used in the /particle command. Defaults to «smoke».
SmokeCount
//Int, the number of particles spawned. Multiplied by the number of projectiles the gun shoots. Defaults to 6.
SmokeForward
//Float, the forward (from a player’s face) offset of spawned particles. Defaults to 1.5f.
SmokeUp
//Float, the upward (from the ground) offset of spawned particles. Defaults to 1.2f.
SmokeRight
//Float, the rightward (from the middle of a player’s view, towards the hand) offset of spawned particles while not aiming down sights. Defaults to 0.33f.
SmokeSpeed
//Double, the speed smoke has when spawned. Not particularly useful as you can’t set a direction. Defaults to 0.02d.
Backblast
//Float, the amount of force applied to a player when they shoot the gun. Multiplied by the number of projectiles spawned. Defaults to 0.1f, which is comically too much on the Slagger and Coach Gun.
Here is the full list of NBT tags useable by any gun from Crayfish’s Gun Mod (this mod ofc. included):
The format on these is a bit different. There are 3 compounds that fall under the Gun compound.
Here’s an example of giving a gun with a much lower fire rate and a single handed grip type:
/give @s archaicguns:blunderbuss 1 0
Onto the list. I have not tested most of these, but I would assume they work.
general:
auto
//Boolean, whether or not the gun fires in full auto.
rate
//Cooldown, in ticks, between shots.
gripType
//Int, type of grip used.
maxAmmo
//Int, maximum ammo allowed in a gun. Seems to break the durability bar display.
reloadSpeed
//Int, the amount of bullets loaded into a gun per reload animation.
recoilAngle
//Float
recoilKick
//Float
recoilDurationOffset
//Float
projectileAmount
//Int, number of projectiles fired at a time
alwaysSpread
//Boolean
spread
//Float
projectile:
item
//String
visible
//Boolean
damage
//Float
size
//Float
speed
//Double
life
//Integer, maximum amount of ticks the projectile will live
gravity
//Boolean, whether or not gravity affects it
damageReduceOverLife
//Boolean, whether or not damage is reduced by 100% at the end of the projectiles maximum life
damageReduceIfNotZoomed
//Boolean
trailColor
//Int
trailLengthMultiplier
//Double
sounds:
fire
//String
reload
//String
cock
//String
silencedFire
//String