майнкрафт мод на ван хельсинга

Скин по нику Van_Helsing

Как установить скин Van_Helsing?

Minecraft голова (мини-блок) Van_Helsing

Голова игрока может быть использована в качестве мини-блока, для получения головы игрока с ником Van_Helsing используйте команду

/give @p minecraft:skull 1 3

Скачать скин Van_Helsing

Чтобы сохранить скин Van_Helsing на компьютер или телефон, Вы можете скачать его при помощи кнопки ниже. После этого Вы сможете делать со скином все что угодно, например: отредактировать скин, использовать на пиратском сервере или же загрузить его на официальный сайт игры Майнкрафт для установки на лицензионном аккаунте.

UUID игрока Van_Helsing

В Minecraft за каждым игроком закреплен свой уникальный номер (UUID), по такому UUID можно на 100% идентифицировать игрока, даже если тот сменил ник. В Майнкрафт есть две разновидности UUID — офлайн UUID (выдается игроку на пиратском сервере) и онлайн UUID.

Параметры скина

Длинна ника составляет — 11

В нике по мимо латинских букв есть спец. символы или цифры

К этому скину не привязан плащ

Размер скина 64 на 32 пикселя, подойдет для любой версии

Классический тип скина (руки 4 пикселя)

Всего просмотров скина по нику — Van_Helsing

Источник

Майнкрафт мод на ван хельсинга

Authors: ILL-, WareBare, And A Cat

Disclaimer: The authors keep no responsibility for any loss of data or errors that occur while using this mod. This mod changes several game files which may cause errors I am not aware of. Do not contact Neocore or use the in-game bug reporting feature to report any bugs you have while running this mod. Neocore does not provide support to people who run mods.

Fix-Only versions have been discontinued, as 1.04 fixes most of the issues with end game gear.

About Multiplayer: Changing the core files of the game changes your version checksum, and two clients with different checksums cannot play together. Basically, you cannot play with anyone who does not have this mod installed. Uninstalling this mod will fix the problem, but there will be problems with gear missing their enchantments, gear missing entirely, other things like that. It will essentially break any gear you’ve obtained while running the mod.

This mod now includes A Cat’s description changes as of v6. He’s a master wordsmith and worked hard to clarify a lot of the in-game descriptions, as well as add flare to the text!

The Van Helsing series has stolen a place in my heart as one of the most atmospheric and interesting ARPGs I’ve played. Unfortunately the recent installment is not living up to my expectations, and I wanted to do something about it.

What this mod aims to do is provide a more enjoyable experience with tons of additional content, much needed balance tweaks, overhauls to skills, bugfixes, and clarifying of game mechanics.

What this game does not do is make you overpowered without challenge or give you too much reward for too little risk. This is not a cheat mod, and the balance of this mod is completely different than that of the original game, for the better.

Monster Scaling:
The vanilla balance in VHFC is rough around certain levels. The problems stem from being unable to keep up with decent resistances with new, good gear, and the vanilla scaling has some sudden, immense increases in difficulty. The new scaling I created using an exponential algorithm, smoothing out what was once a jagged, sometimes intense curve in monster power to a more subtle and steady increase with some emphasis on monsters gaining power when you do. For example from obtaining and leveling new skills at 20 and 40. Then when you start leveling slower and have enough time between levels to find some good gear to replace the old ones, the scaling rate starts increasing again. No more sudden, massive boosts of power in enemies that you can’t keep up with.

Additionally, the less-known modifiers like monster resistance (which actually gives them their resistance/immunity statistics at level 100) now scales slowly, slowly incorporating monster resistances to certain damage types, until monsters start getting their immunities around level 80. Before it was a sudden increase at level 50 and other high levels they would gain huge bonuses, making the change between levels jarring. The other hidden stat which reduces the constructor’s minion damage, suddenly starts increasing at level 30. I leveled a constructor to 78 and can say there was a massive increase in difficulty at some places, and this stat is why. Now this stat increases logarithmically to the same point as vanilla at level 100. No more sudden huge decreases in minion damage at levels 30,50, and 70. It’s a nice smooth ride.

With this scaling you’ll notice a drastic increase to your survivability at lower levels, and less sudden power spikes in monsters. You might find that the casual difficulty is actually casual. At level 100, this mods scaling and vanilla scaling meet, leaving you at the a similar monster difficulty. The monsters are roughly 5% stronger at level 100 with this scaling than in vanilla.

Mechanical Clarity:
Van Helsing has some really confusing damage calculations and mechanics, and some of them don’t even do what they say they do. I’ve cleared up these tooltips, as well as changing the tooltips of things to tell you exactly what they do. For example, bonus % damage values only apply to the weapon damage of a skill, not to any added damage bonuses. This is hardcoded and I cannot change it, but I can make it clear as to exactly what they do, so you know what to expect.

Total Rebalance:
The intent of this rebalance is to change the damage differences between sources: weapon and added damage. Previously they were completely unbalanced after you got greater essences, and from level 50 onward most of your damage would come from added damage and not your weapon. However skills only scaled per level from weapon damage, and there was a hidden enchantment multiplier that handled added damage for different skills. This caused a huge imbalance in skills, and didn’t incentivise leveling dps skills unless you wanted their masteries. Additionally stats and other % bonuses only affect weapon damage (this is hardcoded), so stats would have neglible effects on overall skill damage, as would any % damage bonuses on gear.
Additionally this should move the metagame away from being forced to abuse certain mechanics and skills to get to inhuman difficulties. This mod will allow for more diverse builds to succeed, and old builds that abused certain skills will no longer be nearly as effective.

With the skill changes, item added damage enchantments have been significantly reduced to be more in line with their weapon damage counterpart, as such most of your damage will probably now come from your weapon unless you specifically gear for added damage.

When you install this mod you may find your damage has gone up or down significantly. Before immediately coming to the forums, try playing for a while, maybe even on a higher or lower difficulty. The game’s balance has been changed to the model of working through difficulties and gaining new gear, and your old builds and items will take a minute to catch up.

Known Issues:
There is a known issue where an Epic or Set item that always spawns with an enchantment can get a second enchantment of the same type. For example, if an Epic weapon always rolls a % weapon damage mod, it can roll a second % weapon damage mod on its random enchantments. This can also happen with Set item bonuses and Godlike upgrade bonuses.

There’s also an issue with converting old Godlike items to the new ones, any Godlike items that you obtained before this mod can possibly break, either nothing will happen or they will have extra bonuses they shouldn’t.

v9 has covered pretty much all of what I intend to do with this mod and now mostly requires polish. I will be enhancing the current features and fixing bugs and balancing the game as time goes on. I will also be adding in new items and enchantments, and continuing to polish up the balance and skills in the game.

You can download any version of this mod from my Google Dropbox here: Download Here [drive.google.com]

v9-2: This version is the full mod experience, with all features discussed above included. You cannot pick which parts of the mod you want as of v4 and later, due to the number of changes that change the same files.

To install, extract the zip file to Program Files\Steam\steamapps\common\The Incredible Adventures of Van Helsing Final Cut

To uninstall, delete your cfg and strings folders in your installation directory, and steam should automatically redownload the original files for you. If steam does not, check the integrity of your game cache in the steam window. You can also backup your cfg folder to later replace the mod files with the original (this is the safest option).

Whenever Neocore applies a patch through steam, it will overwrite the mod files and you will have to re-download the mod! If you run the unmodded game after running v4 or later you will lose most of your items permanently. Make sure if steam downloads something, it’s not an update to VHFC, and if it is, redownload and install the mod again to prevent things from disappearing.

If there are any issues related to the changes the mod makes, or any discussion related to the mod feel free to post in this thread.

Huge thanks to WareBare for reworking the skill damage calculations and balancing half of the classes.

The changelog is now in the first post in this thread.

There are some added mechanics that use Keywords to describe what they do. More will be added in the future.

On Hit Effect:
On Hit Effects are special effects that can be triggered by dealing damage to enemies. As of v7 any skill that deals damage can trigger On Hit Effects, except minion and summoning skills. Katarina can also use On Hit Effects with her basic attack.

List of On Hit Effects:
-Sunder- Deals physical damage equal to 35% of your weapon damage and 17.5% of your added damage, and each subsequent hit of sunder has a higher crit chance and crit damage. Chance to activate
-Shred Resistance- Permanently reduces enemy resistances by 10%. Chance to activate.
-First Strike- Deals 100% base damage on the first hit against every monster. This is an additional damage source and will show up as an additional damage number.
-Spot Weakness- Applies a 50% vulnerability to the enemy for 3 seconds. Chance to activate
-Spirit Arc- When Procced, deals damage similar to Katarina’s spirit arc skill. This damage scales to 100% of your (blue) stat.
-Chance to stun/freeze/slow- Does exactly what you think.
-Enchanted Strike- Deals bonus arcane damage equal to 250% of your added elemental damage bonuses. Chance to proc.
-Ignite- Sets your target aflame, dealing 50% of your weapon damage and 150% of your added elemental damage over 4 seconds. Chance to proc.
Envenom- Poisons your target, dealing 60% of your weapon damage and 175% of your added elemental damage over 6 seconds. Chance to proc.
-Arcane Explosion- Deals arcane damage in a 4m radius equal to 150% of your added elemental damage. Chance to proc.

Enhanced versions of On Hit effects have 3x the strength of their normal variants, and Super versions have 5x the strength.

On Hit effects can only proc once per second on the same target if it’s an AoE effect, and 2 times per second for single target effects.

Источник

Incredible Adventures of Van Helsing 2 → Файлы

майнкрафт мод на ван хельсинга. Смотреть фото майнкрафт мод на ван хельсинга. Смотреть картинку майнкрафт мод на ван хельсинга. Картинка про майнкрафт мод на ван хельсинга. Фото майнкрафт мод на ван хельсинга

Трейнер (+15) от 20.06.2021 [WeMod] Incredible Adventures of Van Helsing 2

майнкрафт мод на ван хельсинга. Смотреть фото майнкрафт мод на ван хельсинга. Смотреть картинку майнкрафт мод на ван хельсинга. Картинка про майнкрафт мод на ван хельсинга. Фото майнкрафт мод на ван хельсинга

Дата создания/обновления трейнера: 20.06.2021
Язык трейнера: Английский
Количество функций: 15

Во время игрового процесса нажимаем на нужные клавиши (которые можно редактировать) и получаем желаемый результат.

Внимание:
Для использования трейнера необходима установка системы WeMod (требуется онлайн подключение).
Скачивание трейнера осуществляется только через WeMod, используя прикреплённый к посту лаунчер.
Возможна ложная тревога антивирусов на лаунчер, перед игрой не забудьте отключить AV во избежание конфликтных ситуаций с ним.
Данное программное обеспечение — бесплатное, покупка премиум подписки для игры с читами НЕ ОБЯЗАТЕЛЬНА!

Инструкция по установке трейнера

Как правильно распаковать файл?

Как правильно установить трейнер?

Способ установки у всех трейнеров схож и заключается в том, чтобы поместить все файлы в дистрибутив игры, в ту же папку, где находится исполняемый файл, который и отвечает за запуск игры. Иногда найти его не так уж и просто, но если у вас на рабочем столе есть иконка, с помощью которой можно запустить игру, то вы можете воспользоваться следующим способом:

1. Нажать правой кнопкой мыши на иконку;
2. В открывшемся контекстном меню выбрать опцию «Свойства»;
3. В открывшемся окне перейти на вкладку «Ярлык» и нажать на кнопку «Расположение файла».

После этого в «Проводнике» откроется папка, в которой и находится EXE-файл игры. Трейнер нужно скопировать в ту же папку, если в инструкции, приложенной к трейнеру, не сказано иначе.

После этого останется только запустить трейнер и ознакомиться с сочетаниями клавиш для активации его возможностей, а затем, не закрывая трейнер, запустить игру.

Источник

Incredible Adventures of Van Helsing → Файлы

майнкрафт мод на ван хельсинга. Смотреть фото майнкрафт мод на ван хельсинга. Смотреть картинку майнкрафт мод на ван хельсинга. Картинка про майнкрафт мод на ван хельсинга. Фото майнкрафт мод на ван хельсинга

Incredible Adventures of Van Helsing — это ролевая игра с изометрическим видом с примесью игры в жанре «руби и режь» и фэнтези-игры от девелоперов из. Подробнее

Трейнер / Trainer (+26) [1.0

1.1.00B: 32 / 64 Bit] [FLiNG] Incredible Adventures of Van Helsing

1.1.00B: 32 / 64 Bit] [FLiNG]

майнкрафт мод на ван хельсинга. Смотреть фото майнкрафт мод на ван хельсинга. Смотреть картинку майнкрафт мод на ван хельсинга. Картинка про майнкрафт мод на ван хельсинга. Фото майнкрафт мод на ван хельсинга

майнкрафт мод на ван хельсинга. Смотреть фото майнкрафт мод на ван хельсинга. Смотреть картинку майнкрафт мод на ван хельсинга. Картинка про майнкрафт мод на ван хельсинга. Фото майнкрафт мод на ван хельсинга

Автор:> FLiNG
Издание:> Retail
Версия Игры:> 1.0

1.1.00B
Язык Трейнера:>
Количество Функций:> 26
Дата Создания Трейнера:> 03/06/2013

Горячие клавиши и возможности трейнера:

Numpad 1 — Бессмертие (Inf. Health)
Numpad 2 — Бесконечная Мана (Inf. Mana)
Numpad 3 — Бесконечная Ярость (Inf. Rage)
Numpad 4 — Бесконечный Опыт (Inf. Exp)
Numpad 5 — Бесконечные Очки Улучшений (Inf. Upgrade PTS)
Numpad 6 — Бесконечные Очки Навыков (Inf. SP)
Numpad 7 — Бесконечное Золото (Inf. Gold)
Numpad 8 — Бесконечные Снадобья и Золото (Inf. Potions & Gold)
Numpad 0 — Убийства с Одного Удара (One Hit Kills)

Ctrl + 1 — Бессмертие для Напарника (Inf. Follower Health)
Ctrl + 2 — Бесконечный Опыт для Напарника (Inf. Follower Exp.)
Ctrl + 3 — Бесконечные Очки Улучшений для Напарника (Inf. Follower Upgrade PTS)
Ctrl + 4 — Бесконечные Очки Навыка для Напарника (Inf. Follower Skills PTS)
Ctrl + 5 — Мгновенная Перезарядка Снадобий (Potion no Cooldpwn)
Ctrl + 6 — Мгновенная Перезарядка Навыков (Skill no Cooldown)

F1/F2/F3/F4 — Множители Золота (2x/4x/8x/16x Gold)
F5/F6/F7/F8 — Множители Опыта (2x/4x/8x/16x Exp)

Ctrl + F9 — Добавить Телосложение (Add Body)
Ctrl + F9 — Добавить Выносливость (Add Dexteriry)
Ctrl + F9 — Добавить Силу Воли (Add WillPower)
Ctrl + F10 — Добавить Удачу (Add Luck)

Alt + F9 — Добавить Телосложение для Напарника (Add Body for Follower)
Alt + F9 — Добавить Выносливость для Напарника (Add Dexteriry for Follower)
Alt + F9 — Добавить Силу Воли для Напарника (Add WillPower for Follower)
Alt + F10 — Добавить Удачу для Напарника (Add Luck for Follower)

Home — Отключить Всё (Disable All)

Инструкция по установке трейнера

Как правильно распаковать файл?

Как правильно установить трейнер?

Способ установки у всех трейнеров схож и заключается в том, чтобы поместить все файлы в дистрибутив игры, в ту же папку, где находится исполняемый файл, который и отвечает за запуск игры. Иногда найти его не так уж и просто, но если у вас на рабочем столе есть иконка, с помощью которой можно запустить игру, то вы можете воспользоваться следующим способом:

1. Нажать правой кнопкой мыши на иконку;
2. В открывшемся контекстном меню выбрать опцию «Свойства»;
3. В открывшемся окне перейти на вкладку «Ярлык» и нажать на кнопку «Расположение файла».

После этого в «Проводнике» откроется папка, в которой и находится EXE-файл игры. Трейнер нужно скопировать в ту же папку, если в инструкции, приложенной к трейнеру, не сказано иначе.

После этого останется только запустить трейнер и ознакомиться с сочетаниями клавиш для активации его возможностей, а затем, не закрывая трейнер, запустить игру.

Источник

Патч The Incredible Adventures of Van Helsing v1.1.07 EN/RU

The Incredible Adventures of Van Helsing Update 1 changelog:

The Incredible Adventures of Van Helsing Update 2 changelog:

— The multiplayer game still has some issues. Please use it with a character created for the multiplayer only because data loss may occur sometimes.

— The Blood Rabbit is a lot stronger now.
— The monsters in the Sewers around the Secret Lair are weaker now.
— The final wave of attackers in the Siege of the Secret Lair has been reduced in numbers.
— The price of some epic items has been modified.
— The shooting range of the Dreadknechts has been decreased

— 2560×1080 and 6052×1200 resolutions are supported.

The Incredible Adventures of Van Helsing Update 3 changelog:

— The multiplayer game still has some issues. Please play it with a character created for the multiplayer only because data loss may occur sometimes.

— The damage of the Explosive Round PowerUp has been adjusted.

— Fixed a lot of crash/disconnects.
— Should no longer put you out off the map (the black screen problem)
— The matchmaking window no longer lists lobbies where you can’t join (You do not meet the requirements to enter the server). You can still see these servers if you press the «Show full rooms» button.
— Researching the Thunderthr-O-Wer™ properly removes the Trap Plan item from the inventory.
— Music changes properly after the Siege of the Lair.
— Fixed some issues that potentially caused FPS drop and stuttering when the game launched from Steam.
— Different types of Vermin have their own race.
— If Lady Katarina is sent to do shopping, then you also start shopping she concludes her transactions right away. (With her usual reduction in the selling price of course!)
— Some localization issues fixed in German, Spanish, French, Italian and Portuguese language versions.
— The music plays correctly in the Old Town.
— The icon and the text of the Ice Bolt spell appear properly.
— Fixed effects (e.g. shooting effect)
— Katarina does not change form during Circle of Timelessness.
— Fixed ambient sounds on the Rooftop and Old Town maps.
— Repeating starting cutscenes (on certain maps) fixed.
— Icons added to Achievements.

— 1824×1026 resolution is added.

The Incredible Adventures of Van Helsing Update 4 changelog:

— The multiplayer game still has some issues. Please play it with a character created for the multiplayer only because data loss may occur sometimes.

— HP of some champion creatures adjusted in Chapter3
— Some of the random encounters changed

— Fixed a bug: the client player could teleport inside of the wall making him unable to move.
— Added a new line to the tooltip of other player which indicates where the other player is.
— Active quests window fixed (the current progression appears there after joining)
— Version check inserted before joining an online game (configuration files and game version)
— Pressing the “Go online” option in Single no longer shows «Empty name!» but’s game» instead.
— «Resurrect» appears when you point at a dead character.
— Fixed pathfinding problems
— «Show Allied HP Bar» option displays the name of the other players above the HP bar.
— Blackthorn item name fixed
— Baskerville Antiques set bonuses fixed

The Incredible Adventures of Van Helsing Update 5 changelog:

— The multiplayer game still has some issues. Please play it with a character created for the multiplayer only because data loss may occur sometimes.

— Fixed several issues with the server list in different resolutions.
— Fixed a bug that could cause your character to teleport off screen making it impossible to move.
— Fixed a bug where you joined a multiplayer game and get “Quest Completed” windows for every quest that the host has completed.
— Fixed a bug where your character started outside the map when you loaded a multiplayer game.
— Fixed a bug that could potentially cause inconsistencies in single player after playing a multiplayer game (doors not opening, NPCs missing, etc.).
— Lady Katarina shouldn’t run away from harmful spells if the player is also standing in them (e.g. if the enemy uses Harmful Sigil she does not try to escape if you are also in the area of the spell).
— Lady Katarina no longer flees from spells that have a very short duration (like explosions).
— Spirit Guardian no longer aid while Lady Katarina is away for shopping.
— The Potions used by Lady Katarina are no longer counted for unlocking the Drinker Perk.
— Fixed an issue with the Sphere of Timelessness. (It no longer causes enemies to become invisible and frozen if you exit and return.)
— Fixed the tooltip of Earthbound Soul for the Earthquake skill. It reduces the Mana cost by 15% from now on.
— Fixed an issue of the Inventory at Forge, Enchant, etc. windows. Right-Clicking on an unusable item (i.e. that you can’t use on that particular window) no longer try to equip the item.
— Fixed an issue where summoned monsters could bypass the effect of the Sphere of Timelessness.
— Ray of Destruction uses Rage properly when using PowerUps.
— Fixed a major issue with the Lair Siege where the Werewolf companions of Breda were immune to Grind-O-Pit™ traps. (Breda is still immune to all traps thanks to his trap disabling device.)
— Fixed an issue with the DPS of certain skills.
— Fixed an issue with elevators and direct moving.
— Fixed an issue with the Puddle of Goo (not having a proper effect and not being clickable).
— Fixed the crash at the end of the second Lair Siege.
— Fixed an issue where you could end up stuck in the Lair after quitting and returning while the Siege was in progress.
— Vrikolaks in the Werewolf Den spawn properly.
— Fixed an issue where Vrikolaks spawned out of the map.

The Incredible Adventures of Van Helsing Update 6 changelog:

— The multiplayer game still has some issues. Please play it with a character created for the multiplayer only because data loss may occur sometimes.
— The cutscene after the Lair Siege might trigger once again even if you have done that quest before patch 1.0.05.

— Sync CPU to GPU is enabled (default).
— Affect GUI Resolution (Fullscreen) is enabled (default).

— Second siege slightly weakened

— It should no longer try to join to a friend, when double clicked on them, and they are not in a game.
— There are some quest rewards what you no longer receive, if you have already received once (like ability points, skill points, and skills)
— Some performance fixes
— You can now use the Enchanter again.
— Lagging in Lair Sieges fixed
— Fixed «Lair Protected» message at second Lair Siege.
— Fixed a random bug at Borislav’s Statue
— Fixed an issue where the active Objective list disappeared after a Lair Siege.
— Fixed the XP requirement of Lady Katarina’s 20th level.
— Fixed exploit Lady Katarina does not return automatically if teleport cancelled.
— You can no longer split stackable quest items.
— Splitting quest item stacks is not possible anymore

— Polish language available (subtitles only, no audio support)

The Incredible Adventures of Van Helsing Update 7 changelog:

— No official changelog

The Incredible Adventures of Van Helsing Update 8 changelog:

— The multiplayer game still has some issues. Please play it with a character created for the multiplayer only because data loss may occur sometimes.

— Fixed the bug of the Riddle Wisp drops.
— Fixed some issues of the Hungarian localization.
— Fixed the sounds of the Dreadknecht, Behemoth and Mouthbeast monsters.
— Fixed a bug what makes you unable to respawn in the town

— Some bandwith optimization have been made
— Fixed the camera at the cutscene of Saffi in the Dreadworks
— Fixed bug with exiting and recreating a multiplayer game

The Incredible Adventures of Van Helsing Update 9 changelog:

— The multiplayer game still has some issues. Please play it with a character created for the multiplayer only because data loss may occur sometimes.

— The Server Browser periodically refreshes the list.
— A new column and filter is introduced for searching regional games. (Regional games have lower Ping and thus less lag.)
— «Safety» column removed. Games are available to play if your selected Character shares this option. (Characters stored solely in Steam Cloud can join games featuring similar Characters only. Same rule applies to Hardcore Characters.)
— Fixed an issue which sometimes applied after rejecting to join a Bossfight.
— Fixed an issue with the Drunken Man (remained clickable if the client clicked on him).
— Being invited to a Bossfight automatically cancels any teleportation attempts.
— Players see the traps placed by the host.
— Players can be kicked from the game during the waiting period before Bossfights.
— The client returns to the Main Menu if the host disconnects during loading (loading screen).
— Fixed an issue where conversations got stuck on the screen sometimes.
— NPCs and critters synchronized.
— When a conversation starts all the players are halted.
— Fixed some issues with scripts restarting sometimes.

— Fixed an issue with the Lightning Collectors quest.
— Fixed an issue with the Lost in the Ink quest.
— Fixed an issue with Lady Katarina when she wandered off to gather loot after you respawned, leaving you all alone.
— Fixed a rare crash near the Gorgon Pass Bridge.
— Fixed an issue with the Harpies coming out of the Wishing Well.
— Fixed an issue with the effect of the Earthquake spell.
— Your latest Character appears in the Main Menu (even if you only have Online Characters).
— Fixed an issue with Skill reset.
— The Credits button in the Main Menu closes all other windows.

The Incredible Adventures of Van Helsing Update 10 changelog:

— The multiplayer game still has some issues. Please play it with a character created for the multiplayer only because data loss may occur sometimes.

— Lady Katarina has percentage based HP regeneration on each difficulty level.

— Fixed an issue with Snowpelt.
— Fixed a Multiplayer-related issue with the Parry skill.
— Players cannot teleport outside the map anymore.
— Custom colors of other players work correctly.

— Fixed a rare issue where Lady Katarina forgot which combat form she used last time.
— Fixed the second Set bonus of the Ravenscar Belt. (Giving some Weapon Damage bonus to a Belt doesn’t really help much 😉 )
— Items couldn’t get dropped inside terrain objects.
— Whirlwind Ornithopters fixed.
— Wasp Ornithopter fixed.
— Assault Ornithopter fixed.
— Some pathfinding improvements have been implemented.

— Scenario Mode is available in the game.
— Achievements got in-game icons.

The Incredible Adventures of Van Helsing Update 11 changelog:

— No official changelog

The Incredible Adventures of Van Helsing Update 12 changelog:

— Will-o-Wisps and Ornithopters are slightly nerfed.
— Monsters on the roof maps are slightly stronger.
— The Marquis of Soot is stronger and got some new friends.
— Igor’s range of the mine laying ability reduced.
— Some new chests added to the Industrial Port.
— Damage of Traps is scaled to Difficulty, the number of players and also as the story progresses.
— Losing Generator Capacity after a failed Siege may result in traps being destroyed randomly.
— Levels of Quests give appropriate Item rewards.
— «Point of no return» is removed from the game. You can go back to the first chapter after getting to Borgova.
— You can no longer farm for Ability Points through special conversation rewards like the Gluttoner Idol or Saffi’s magic potion if you play in the Multiplayer game of someone else. You will receive such rewards only once.
— The inherent Magic Item Find bonus in Hardcore reduced.

— Fixed a bug with the bossfight when the master died and respawned in town.
— Fixed some bugs with the game list window.
— Fixed bugs with the effects
— Made some improvements with the scripts.
— Made some optimizations in the network code.
— The amount of the XP received by killing a monster is individually calculated for each player. (I.e. killing a lower level monster with a higher level character can give XP for a lower level character on the same map.)
— The XP range has been removed. You receive the XP from the monster even if you are far away as long as you are on the same map.
— Made some countermeasures against the «file too old» bug. Backup creating checks if the previous save was correct and if it wasn’t, it does not overwrite the proper game save with a broken one.
— Fixed a bug with the «Werewolf on the run» quest.
— When synchronizing with the Steam Cloud, if no appropriate save has found on the Cloud, the local version is moved to the Backup\Cloud folder.
— Synchronizing with the Steam Cloud is much safer.
— Fixed a random bug with the Multiplayer game list not showing any games even though there are available games.

— Fixed a bug where the «Find the Engineer» quest got stuck.
— Fixed an issue with the experimental gate in the Abandoned Research Station.
— Spells reapply correctly when changing maps.
— Fixed a bug with the «Kill Fulmigati’s General» quest.
— Fixed the spiders in the Worm’s cave in the Orichalcum Mines scenario.
— Fixed a display inconsistency with Skill resets.
— Fixed an issue that caused monsters to attack during a cutscene.
— Fixed another issue where items could be dropped inside terrain objects.
— Fixed a recent bug with the one liners of the final boss.
— Fixed an issue with the Merchant in Croakwood.
— Fixed some localization issues with the Scenario mode.
— Fixed the Obsessed Alchemist hidden achievement.
— Fixed an issue with the Forge: you can no longer forge Trophies with more than 5 enchants.
— Fixed some consistency issues with the different Scenarios.
— Improved the AI of the Dreadknechts and the rats with rifles.
— Behemoths can no longer be knocked down.
— The chests give loot based on their own level.
— Fixed the 3% Life Steal for the 50 Mastery bonuses on the Occult Hunter tree.
— Fixed a missing localization string for the poodle of goo in the Rookery.
— Fixed an issue with the calculation of Mana Steal on the Character Sheet.
— Fixed a crash in the Forge window.
— Fixed the missing icon in the Achievement window for the Treasure Hunter DLC bonus.
— Fixed an issue with skill respec.
— Fixed an issue with the Ray of Destruction and switching skill sets.
— Fixed the additional levels of the Elemental Damage Skill.
— Fixed the progress window when you are invited to a bossfight in different resolutions.
— Fixed an item duplication bug with the Laboratory.
— Fixed an issue with the activation of the Mentor Perk.
— The Explosive Rounds powerup of Shoot no longer causes friendly fire.
— Some skill descriptions have been changed for better reflecting their actual effects.
— Rats in the Lair for the Clear the Tunnels quest fixed.
— The lag when changing to the Excalibur fixed.
— Fixed certain minor bonuses you could receive through conversations.
— When you leave the Secret Laboratory with the help of the Inventor the nighttime version of the Industrial Port becomes unavailable. At this point you will automatically fail «The orichalcum shipment» quest, if you haven’t finished it yet.
— Fixed some issues with equipment models.

— Some new resolutions supported: 2048×1152, 2880×1620, 3200×1800 and 3840×2160.

The Incredible Adventures of Van Helsing Update 13 changelog:

— Cost of inserting Essences into items rebalanced.

— Other players’ icons are grayed out while they are on different maps.
— Made some improvements to the movement prediction which should make «random teleportation» rarer.
— The network code is much more optimized with less traffic. This lowers the network related lag.
— Fixed a bug with synchronizing the enemy hitpoints.
— Fixed an issue with the quest markers remaining over people’s heads even though they have disappeared from the map.
— The «Go Offline» and «Continue playing offline» functions were removed. You can only go offline if you are the server and noone has connected yet. (You can still exit and continue offline from the Main Menu of course.)
— The floating text in the game is now displayed in the client’s language, not the host’s.
— Fixed an issue that could cause the server to be stuck after cutscenes.
— Unit throwing and knockback works properly in multiplayer.
— Joining a game sets the town portal destination properly.
— Frost mines are no longer treated as obstacle on clients.
— Sound effects of skills are playing properly.
— Quests no longer give XP for every character in the party, only once as it should.

— Sound of the Earthquake skill fixed.
— Fixed a bug with the Gluttoner Idol in the Lost Place. (It gave the Ability Points twice.)
— Fixed another issue with creating equipped items with higher level limits than the wielder.
— Fixed an issue that could cause the Marquis of Soot to fall through the roof.
— Fixed the Scholarly Ghost perk. Now it should be achievable.
— Fixed the tooltip of the Fury skill’s icon in the lower left corner.
— Removed an exploit with Lady Katarina’s shopping feature.
— You can no longer sell unidentified items with the Sell All button.
— Fixed an issue that could cause you to be teleported to the Lost Place even if you’ve already escaped once.
— Fixed an issue with saves getting corrupted in case of powering down your computer while playing.
— Quest items are no longer brought into Scenarios. (Don’t worry, they will be there if you return to the Story mode!)
— Fixed an issue with the Hidden Treasure quest. If you are already stuck with that quest, you can fix it with the «/FixQuest 1» command in the chat!
— Ray of Destruction can no longer be used if you have less than 100 Mana.
— Fixed an issue with trying to use spells from out of range. Now Van Helsing should always try to get in range and then cast the spell.

— A new system of rewards for Scenarios is introduced. Killing monsters in a Scenario will now add to your Glory pool, which in turn will give you Glory points. You can spend these points on bonuses in several different areas. The Glory gathered and the bonuses bought are shared among all your characters.
— Two new Scenarios are available: the Croakwood and the Rookery.
— New shortcuts are added to Enchant/Use Laboratory (‘E’) and Disenchant (‘D’).
— Damage Per Hit values now include the potential damage from Critical Hits scaled by your Critical Chance.
— You can bind spells to the Left Mouse Button as well. These will only work if you click on a valid target or while holding down the Shift key, otherwise Van Helsing will try to move to the clicked position.

The Incredible Adventures of Van Helsing Update 14 changelog:

— Fixed a bug where instant cast spells could be casted multiple times before going on cooldown.
— After entering an online game, active effect icons appears correctly.
— Fixed a bug where the server didn’t acknowledge the attack when attacking with a high attack speed.

— Ray of Destruction no longer gets stuck if you fall below the minimum mana.
— The scenario saves the current map properly.
— Fixed an issue with Lady Katarina’s passive skills showing up multiple times in the lower left corner.

The Incredible Adventures of Van Helsing Update 15 changelog:

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