мод на бухло майнкрафт
Drinks mod — мод на напитки для Майнкрафт
Каждый из нас уже не раз проходили жаркую пустыню, которые так и выжимали из нас всё что только можно. В том числе и всю жидкость…
Это чертовски плохо, не так ли?
Мы нашли вам решение этой проблемы — мод на напитки и автоматы с напитками для Майнкрафт!
Бутылка кока колы, миринды, спрайта и другого — всё это здесь
Характеристики
Эта модификация добавляет в напитки и автоматы с напитками на майнкрафт, которые спасут вас от жажды в любую трудную минуту
Сам автомат с напитками
Автомат и напиток Кола
Так выглядят напитки в инвентаре
Мод на напитки для майнкрафт содержит в себе следующие новые предметы:
Этот мод невероятно разнообразит ваш геймплей
Установка
Скачать мод на напитки для Майнкрафт можно ниже
Мод Taco Bell 1.16.5/1.15.2 (Фастфуд и напитки)
Вы когда-нибудь играли в Minecraft и думали: «Я действительно мог бы попробовать коктейль прямо сейчас»? Что ж, теперь вы можете создать и выпить одну в игре и весело прыгать по своему миру Minecraft! Taco Bell мод на Майнкрафт 1.16.5/1.15.2, который добавляет в игру все ваши любимые блюда из меню. Это не был бы мод Taco Bell без классических пакетиков соуса! Пакеты соуса имеют эффекты, и они накапливаются по мере того, как вы поднимаетесь, как жар в настоящем остром соусе!
Как установить мод
Скачать мод Taco Bell
Для 1.16.5 (forge) taco-bell-mod-1_16_5.jar [ 61.57 Kb 215 15 февраля 2021]
Для 1.16.5 (fabric) taco-bell-mod-fabric-1_16_5.jar [ 70.38 Kb 18 15 февраля 2021]
Для 1.15.2 (forge) taco-bell-mod-1_15_2.jar [ 53.77 Kb 16 15 февраля 2021]
Плагин Brewery | Алкогольные напитки для сервера Minecraft
- Опубликовано 23-06-2021, 00:34 Категория Плагины / 1.17 / 1.16 / 1.15 / 1.14 / 1.13 / 1.12 / 1.11 / 1.10 / 1.9 / 1.8 / Развлечения Просмотров 12 534
Описание плагина Brewery:
Основные команды плагина Brewery:
Основные права плагина Brewery:
Конфиг плагина Brewery:
# config for Brewery.jar
# Defaults are written in []
# Languagefile to be used (found in plugins/Brewery/languages)
# If the player wakes up at /home when logging in after excessive drinking (/home plugin must be installed!) [true]
# Type of the home-teleport: [‘cmd: home’]
# bed = Player will be teleported to his spawn bed
# ‘cmd: home’ = /home will be executed by the player. He has to have permissions for it without any delay!
# ‘cmd: spawn’ = /spawn will be executed by the player.
# ‘cmd: whatever’ = /whatever will be executed by the player.
# If the player «wakes up» at a random place when offline for some time while drinking (the places have to be defined with ‘/brew Wakeup add’ through an admin)
# The Player wakes at the nearest of two random places of his world [true]
# If the Player may have to try multiple times when logging in while extremely drunk [true]
# If the Player faints shortly (gets kicked from the server) if he drinks the max amount of alcohol possible [false]
# If the Player vomits on high drunkeness (drops item defined below) [true]
# The item can not be collected and stays on the ground until it despawns.
# Item that is dropped multiple times uncollectable when puking [Soul_Sand]
# Time in seconds until the pukeitems despawn, (mc default is 300 = 5 min) [60]
# If the item despawn time was changed in the spigot.yml, the pukeDespawntime changes as well.
# How much the Player stumbles depending on the amount of alcohol he drank. Can be set to 0 and higher than 100 [100]
# Display his drunkeness to the player when he drinks a brew or eats a drainItem [true]
# Consumable Item/strength. Decreases the alcohol level by when consumed. (list)
# Show Particles over Cauldrons when they have ingredients and a heat source. [true]
# The changing color of the particles can help with timing some recipes
# If Cauldron Particles should be reduced to the bare minimum [false]
# If crafting and using of the Brew Sealing Table is enabled (2 Bottles over 4 Planks) [true, true]
# Always show the 1-5 stars on the item depending on the quality. If false, they will only appear when brewing [true]
# Always show the alcohol content on the item. If false, it will only show in the brewing stand [false]
# The used Ingredients and other brewing-data is saved to all Brewery Items. To prevent
# hacked clients from reading what exactly was used to brew an item, the data can be encoded/scrambled.
# This is a fast process to stop players from hacking out recipes, once they get hold of a brew.
# Only drawback: brew items can only be used on another server with the same encodeKey.
# When using Brews on multiple (BungeeCord) Servers, define a shared Database below at ‘multiServerDB’
# So enable this if you want to make recipe cheating harder, but don’t share any brews by world download, schematics, or other means. [false]
# Enable checking for Updates, Checks the curseforge api for updates to Brewery [true]
# If an Update is found a Message is logged on Server-start and displayed to OPs joining the game
# Autosave interval in minutes [3]
# Show debug messages in log [false]
# The defined id can then be used in recipes
# matchAny: true if it is already enough if one of the info matches
# material: Which type the item has to be
# name: Which name the item has to be (Formatting codes possible: such as &6)
# lore: What has to be in the lore of the item
# Three Example Items
# A Barrier item called Wall and has the given line in its lore
— ‘&7Very well protected’
# Using matchAny only one of the following has to match.
# In this case on of the door types, or an item called Beechwood Door, or an item with ‘A door’ in its lore
# Which Ingredients are accepted by the Cauldron and the base potion resulting from them
# You only need to add something here if you want to specify a custom name or color for the base potion
# name: Name of the base potion coming out of the Cauldron (Formatting codes possible: such as &6)
# ingredients: List of ‘material/amount’
# With an item in your hand, use /brew ItemName to get its material for use in a recipe
# (Item-ids instead of material are not supported by bukkit anymore and will not work)
# A list of materials can be found here: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Material.html
# color: Color of the base potion from a cauldron. Defaults to CYAN
# Usable Colors: DARK_RED, RED, BRIGHT_RED, ORANGE, YELLOW, PINK, PURPLE, BLUE, CYAN, WATER, TEAL, OLIVE, GREEN, LIME, BLACK, GREY, BRIGHT_GREY, WHITE
# Or RGB colors (hex: for example ’99FF33′) (with ») (search for «HTML color» on the internet)
# Color of the Particles above the cauldron at different cooking-times
# Color and minute during which each color should appear, i.e. one color at 8 minutes fading to another at 18 minutes.
# As List, each Color as name or RGB, see above. Written as ‘Color/Minute’
# It will fade to the last color in the end, if there is only one color in the list, it will fade to grey
# lore: List of additional text on the base potion. (Formatting codes possible: such as &6)
# customModeldаta: Custom Model Data Tag. This is a number that can be used to add custom textures to the item.
# Example with all possible entries
— An example for a Base Potion
— This is how it comes out of a Cauldron
name: Fermented wheat
— ‘2d8686/8’ # Dark Aqua
color: ‘f1ffad’ # yellowish green
— ‘858547/10’ # dark olive
— ‘ff6666/2’ # bright red
color: ’99ff66′ # bright green
— ’99ff99/20′ # faded green
name: Mushroom brew
color: ‘ff5c33’ # amber red
— ‘fab09e/15’ # faded red
name: Mushroom brew
color: ‘c68c53’ # brighter brown
name: Chocolately brew
color: ‘804600’ # mocca
color: ‘0099ff’ # sky blue
color: ’00b300′ # cactus green
name: Poisonous Broth
name: Stringy hebry broth
color: ’99ff66′ # bright green
— ’99ff99/20′ # faded green
color: ‘263300’ # brown green
name: Chocolately sap
color: ‘804600’ # mocca
name: Fermented Eye
name: Glistering brew
color: ‘ffd11a’ # gold
color: ‘ffff33’ # bright yellow
— ‘d9d926/15’ # faded yellow
name: Apple-Sugar brew
color: ‘e1ff4d’ # greenish yellow
name: Boiled acidy herbs
color: ’99ff66′ # bright green
— ’99ff99/20′ # faded green
color: ’00ccff’ # aqua
name: Fruity juniper brew
color: ’66e0ff’ # lighter aqua
name: Smooth egg mixture
color: ‘ffecb3’ # yellow-orange
# name: Different names for bad/normal/good (Formatting codes possible: such as &6)
# ingredients: List of ‘material/amount’
# With an item in your hand, use /brew ItemName to get its material for use in a recipe
# (Item-ids instead of material are not supported by bukkit anymore and will not work)
# A list of materials can be found here: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Material.html
# Plugin items with ‘plugin:id’ (Currently supporting ExoticGarden, Slimefun, MMOItems, Brewery)
# Or a custom item defined above
# cookingtime: Time in real minutes ingredients have to boil
# distillruns: How often it has to be distilled for full alcohol (0=without distilling)
# distilltime: How long (in seconds) one distill-run takes (0=Default time of 40 sec) MC Default would be 20 sec
# wood: Wood of the barrel 0=any 1=Birch 2=Oak 3=Jungle 4=Spruce 5=Acacia 6=Dark Oak 7=Crimson 8=Warped
# The Minecraft barrel is made of oak
# age: Time in Minecraft-days, the potion has to age in a barrel 0=no aging
# color: Color of the potion after distilling/aging.
# Usable Colors: DARK_RED, RED, BRIGHT_RED, ORANGE, YELLOW, PINK, PURPLE, BLUE, CYAN, WATER, TEAL, OLIVE, GREEN, LIME, BLACK, GREY, BRIGHT_GREY, WHITE
# Or RGB colors (hex: for example ’99FF33′) (with ») (search for «HTML color» on the internet)
# difficulty: 1-10 accuracy needed to get good quality (1 = unaccurate/easy, 10 = very precise/hard)
# alcohol: Absolute amount of alcohol 0-100 in a perfect potion (will be added directly to the player, where 100 means fainting)
# lore: List of additional text on the finished brew. (Formatting codes possible: such as &6)
# Specific lore for quality possible, using + bad, ++ normal, +++ good, added to the front of the line.
# Specific Commands for quality possible, using + bad, ++ normal, +++ good, added to the front of the line.
# drinkmessage: Chat-message to the Player when drinking the Brew
# drinktitle: Title on Screen to the Player when drinking the Brew
# customModeldаta: Custom Model Data Tag. This is a number that can be used to add custom textures to the item.
# Can specify one for all, or one for each quality, separated by /
# effects: List of effect/level/duration Special potion-effect when drinking, duration in sek.
# Possible Effects: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/potion/PotionEffectType.html
# Level or Duration ranges may be specified with a «-«, ex. ‘SPEED/1-2/30-40’ = lvl 1 and 30 sec at worst and lvl 2 and 40 sec at best
# Ranges also work high-low, ex. ‘POISON/3-1/20-5’ for weaker effects at good quality.
# Highest possible Duration: 1638 sec. Instant Effects dont need any duration specified.
# Example Recipe with every possible entry first:
Nabuhai [1.12.2]
Пьяный для удовольствия.
Скриншоты мода (кликабельно!):
Мод вмещает 7 видов алкоголя которые восполнят не мало голода и наложат на вас эффект Nausea
The mod contains 7 types of alcohol that will fill a lot of hunger and impose on you the effect of Nausea
Powered by Mcreator
Details
На данный момент в моде есть: Палёная водка, Teqwuilla, Jack Endiels(Виски), Gasbrandy(Коньяк), Carrvine(Вино), Meapp(Медовуха), Wheer(Пиво).
Все бутыли имеют предел стака: 16
Создание алкоголя не требует каких-то особых верстаков. Ах да, все текстуры вдохновлены теми временами, когда один из людей вознесся и восемь стали девятью 🙂
Первое что вы сделаете:
At the moment, the mod has: burnt vodka, Teqwuilla(Tequila), Jack Endiels(Whiskey), Gasbrandy(brandy), Carrvine(Wine), Meapp(Mead), Wheer(Beer).
All bottles have a stack limit: 16
Creating alcohol does not require any special workbenches. Oh, Yes, all the textures are inspired by the times when one of the people ascended and eight became nine 🙂
The first thing you do:
P.S. Деревянная миска, по скольку автор не хочу чтобы игрок вспахивал пол пустыни чтобы материальный блок просто пропал, считаю это не этично.
P.S. a Wooden bowl, since I don’t want the player to plow the desert so that the material just disappears, I think this is not ethical.
Рецепты всего алкоголя, по возрастанию ценовая категория, чем дороже крафт, тем больше голода он восполняет.
Recipes for all alcohol, ascending price category, the more expensive craft, the more hunger it fills.